Post by ignatious on Jul 3, 2016 19:17:23 GMT
1. Chat Filter
2. A map, possibly sold by the merchant.
2. Trade Chat Channel
3. Level restriction on new server
4. Level restriction on higher grade items
5. Friends list
6. Private Messaging Channel
7. An additional floor to each area containing a new boss.
8. More room opened in town, it's beginning to get crowded.
9. Auto retaliation.
10. Blacklist. I would love to block individuals from spam adding me to team.
11. The ability to duel anywhere, initiating pvp between two people.
12. Guilds, we need guilds.
13. Trade.
14. (One day) Npc Companionship; Summon, Mercenary, Pet, w/e.
15. An unarmed class such as a monk or assassin, melee by default and ranged (possibly a thrown weapon) by special.
16. No new abilities, why not sell scrolls or some kind of charged item that brings new abilities into the game, keep it different and simple, tired of the same old stuff.
17. (Eventually) Guild owned region, possibly creating a player made dungeon. A guild owns this new area, a totem, banner, maybe a throne is a leveled entity inside that if destroyed gains it's new owner. Objects can be placed inside that both furnish and create path in blockers for the dungeon and it's guilds members, along with a few (expensive) Npc guards are it's defenders. Just a thought.
18. A couple townsfolk Npc's would be simple and dramatically increasee a sense of immersion in the town. They could be passive as in they wouldn't auto target although you could initiate combat with them. Easily you could renamel the yellow assassin to something such as Thief or Brigand and bam, the southern part of town is a more immersive, slum district.
19. Random events; Goblins randomly raid town, a fairy, leprachaun, or some crazy รท%!& poofs in and attacks, skelectors are raised in town by a necromancer, cold be anything really... the merchants shop gets overran by lv 3. Rats, a ship docks at the new player spawn with discounted or different items, or possibly pirate mobs that you have to go through the ship fighting.
20. Hah! Sailing would be cool, or even swimming.
21. Different color customization available for guilds to unlock for uniform purposes.
22. A leaderboard.
23. Variant levels between mobs (instead of level 25 mummies, level 24,25,26, or 27 spawns).
24. Normal Clothing customization. Not useful for anything but roleplaying but would be neat.
25. It would be awesome if the maze changed every so often, so it's not always the same old path... but a constant maze puzzle.
26. Prevention of ALL CAPS in chat. That is incredibly annoying.
27. Screen rotation? I'm not sure how easily it would actually be but I prefer to play vertically, even at a loss of visible map.
28. It isn't useful for anything practical, but we should be able to change the facing of our character without having to move a step, I just want to properly sit on the bench in town...
29. Cursed players could act as a path in blocker.
2. A map, possibly sold by the merchant.
2. Trade Chat Channel
3. Level restriction on new server
4. Level restriction on higher grade items
5. Friends list
6. Private Messaging Channel
7. An additional floor to each area containing a new boss.
8. More room opened in town, it's beginning to get crowded.
9. Auto retaliation.
10. Blacklist. I would love to block individuals from spam adding me to team.
11. The ability to duel anywhere, initiating pvp between two people.
12. Guilds, we need guilds.
13. Trade.
14. (One day) Npc Companionship; Summon, Mercenary, Pet, w/e.
15. An unarmed class such as a monk or assassin, melee by default and ranged (possibly a thrown weapon) by special.
16. No new abilities, why not sell scrolls or some kind of charged item that brings new abilities into the game, keep it different and simple, tired of the same old stuff.
17. (Eventually) Guild owned region, possibly creating a player made dungeon. A guild owns this new area, a totem, banner, maybe a throne is a leveled entity inside that if destroyed gains it's new owner. Objects can be placed inside that both furnish and create path in blockers for the dungeon and it's guilds members, along with a few (expensive) Npc guards are it's defenders. Just a thought.
18. A couple townsfolk Npc's would be simple and dramatically increasee a sense of immersion in the town. They could be passive as in they wouldn't auto target although you could initiate combat with them. Easily you could renamel the yellow assassin to something such as Thief or Brigand and bam, the southern part of town is a more immersive, slum district.
19. Random events; Goblins randomly raid town, a fairy, leprachaun, or some crazy รท%!& poofs in and attacks, skelectors are raised in town by a necromancer, cold be anything really... the merchants shop gets overran by lv 3. Rats, a ship docks at the new player spawn with discounted or different items, or possibly pirate mobs that you have to go through the ship fighting.
20. Hah! Sailing would be cool, or even swimming.
21. Different color customization available for guilds to unlock for uniform purposes.
22. A leaderboard.
23. Variant levels between mobs (instead of level 25 mummies, level 24,25,26, or 27 spawns).
24. Normal Clothing customization. Not useful for anything but roleplaying but would be neat.
25. It would be awesome if the maze changed every so often, so it's not always the same old path... but a constant maze puzzle.
26. Prevention of ALL CAPS in chat. That is incredibly annoying.
27. Screen rotation? I'm not sure how easily it would actually be but I prefer to play vertically, even at a loss of visible map.
28. It isn't useful for anything practical, but we should be able to change the facing of our character without having to move a step, I just want to properly sit on the bench in town...
29. Cursed players could act as a path in blocker.